May 29, 2026Published by Mark Tinderholt on May 29, 2026Categories CommunityThe Hidden Psychology Behind Multiplayer Game ListsThe game history list is divided into two filter categories: Active and Completed. At first glance this might seem overly simple… Continue reading on Medium »
May 25, 2026Published by Mark Tinderholt on May 25, 2026Categories CommunityReal-Time Lobby and Chat Improvements in The Last RepublicI cleaned up the lobby UX for my game, The Last Republic. The goal was to make the lobby feel more alive and useful by showing […]
May 24, 2026Published by Mark Tinderholt on May 24, 2026Categories CommunityThe Most Important UX Question: “Where Am I?”Most bad user experiences are not actually caused by ugly interfaces, bad colors, or too many buttons. Continue reading on Medium »